Multi-threading and clustering for scene graph systems
نویسندگان
چکیده
The support for multi-threaded applications in current scene graphs is very limited, if it is supported at all. This work presents an approach for a very general multi-threading framework that allows total separation of threads without total replication of data. It also supports extensions to clusters, both for sort-first and sort-last rendering configurations. The described concepts have been implemented in the OpenSG scene graph and are widely and
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عنوان ژورنال:
- Computers & Graphics
دوره 28 شماره
صفحات -
تاریخ انتشار 2004